An Aniverse Oracle


Fighting: Poor
Agility: Typical
Strength: Poor (4)
Endurance: Excellent 20
Reason: Good
Intuition: Unearthly +9 Init (Team 11)
Psyche: Monstrous (75)

Health: 34
Karma: 185
Resources: Good
Popularity: 5

Real Name: Irene Adler-Darkholme
Place of Birth: Salzberg, Austria

Movement: 1 a/r w/ mask or stick

Immortality: Destiny ages more slowly than normal humans, and won’t die from old age. She has EX resistance to age and disease.
Precognition: Destiny has the ability to scan multiple timelines in a single instant and select the one most likely to occur. If Destiny takes an active hand in the actions of the next few rounds, her chance of guiding her team to the right prediction is improved. This has the following effects:
+ Initiative Bonus: As long as Destiny can clearly communicate with her comrades, her team will always immediately gain surprise (their initiative die roll is always considered 11). All of Destiny’s teammates must be within three unobstructed areas of her for this power to work. If Destiny is rendered unconscious, or is otherwise unable or unwilling to participate, all the advantages are lost.
+ Destiny can use her Karma to help another character’s actions (as she would normally help her own) if the other character is within three unobstructed areas of her.
+ If Destiny attempts to make a long range prediction (more then five rounds in the future), the Judge should secretly make a Psyche FEAT roll for her. Predicting up to 15 minutes into the future requires a green FEAT roll, up to 24 hours in the future is a yellow FEAT roll, and beyond that is a red FEAT roll. Any white failure means that she has completely failed and sees nothing, while a colored failure means that she sees the wrong timeline and the Judge should present a misleading scenario. When she fails, all surprise and initiative advantages, and the ability to confer them on others, are lost for the next 1-10 rounds.
 Reflection: AM (50) – Absorbs electrical attacks and redirects them at -1 CS
 FF v. Teleportation: UN resistance to unwanted teleportation
 Psionic Scrambler: MN resistance to Mental Probes and Telepathy.
 Skull Grenades: Fog (2), Knock-Out Gas(2), Tear Gas(2), Flare, Acid, Explosive – EX 20 effects
 Sonar: Monstrous (75) ability to sense objects in her path, within one area.
Hand crossbow: PR 4 Edged Damage, PR range
Blindness: Destiny is blind and usually carries a cane in her normal identity. When in battle, she wears a full face mask. Her powers allow her to see the most probable objects, characters, etc., that are present. Black King also supplied her mask with a sonar that allows her to detect the presence of objects within one area. She is immune to effects of holograms and other non-damaging optical attacks.

Talents: Bows, Leadership, Multi-Lingual (German and English), Omens

Contacts: Harvesters, Hellfire Club – Black Court, Mystique, Nasties, X-Factor



Destiny is an older woman in an elegant Victorian gown. She wears a solid gold-colored face mask, curiously without eye holes. (Rogue would recognize her as her foster mother from her home dimension.)


Exiles bzero